The turrets have a different placeholders for sounds and effects:
Firing Event
script is used to play SFX and VFX when gun is firing:
Projectile
script is used to play SFX and VFX when projectile hits the collider:
Rocket Projectile Movement
script is used to play when the rocket starts to homing the target:
To play sounds the turrets use a sound manager and sound object, placed in the scene:
Sound Manager
script to play the sound.